% language=us runpath=texruns:manuals/metafun \startcomponent metafun-layout \environment metafun-environment \startchapter[title={Enhancing the layout}] \startintro One of the most powerful and flexible commands of \CONTEXT\ is \type {\framed}. We can use the background features of this command to invoke and position graphics that adapt themselves to the current situation. Once understood, overlays will become a natural part of the \CONTEXT\ users toolkit. \stopintro \startsection[title={Overlays}] \index{overlays} Many \CONTEXT\ commands support overlays. The term {\em overlay} is a bit confusing, since such an overlay in most cases will lay under the text. However, because there can be many layers on top of each other, the term suits its purpose. When we want to put a \METAPOST\ graphic under some text, we go through a three step process. First we define the graphic itself: \startbuffer \startuniqueMPgraphic{demo circle} path p ; p := fullcircle xscaled \overlaywidth yscaled \overlayheight ; fill p withcolor .85white ; draw p withpen pencircle scaled 2pt withcolor .625red ; \stopuniqueMPgraphic \stopbuffer \typebuffer \getbuffer This graphic will adapt itself to the width and height of the overlay. Both \type {\overlaywidth} and \type {\overlayheight} are macros that return a dimension followed by a space. The next step is to register this graphic as an overlay. \startbuffer \defineoverlay[demo circle][\uniqueMPgraphic{demo circle}] \stopbuffer \typebuffer \getbuffer We can now use this overlay in any command that provides the \type {\framed} functionality. Since this graphic is defined as unique, \CONTEXT\ will try to reuse already calculated and embedded graphics when possible. \startbuffer \framed[background=demo circle]{This text is overlayed.} \stopbuffer \typebuffer The background can be set to \type {color}, \type {screen}, an overlay identifier, like \typ {demo circle}, or a comma separated list of those. \startlinecorrection[blank] \getbuffer \stoplinecorrection The \type {\framed} command automatically draws a ruled box, which can be quite useful when debugging a graphic. However, in this case we want to turn the frame off. \startbuffer \framed [background=demo circle,frame=off] {This text is overlayed.} \stopbuffer \typebuffer \startlinecorrection[blank] \getbuffer \stoplinecorrection In this case, it would have made sense to either set the \type {offset} to a larger value, or to set \type {backgroundoffset}. In the latter case, the ellipse is positioned outside the frame. The difference between the three offsets \type {offset}, \type {frameoffset} and \type {backgroundoffset} is demonstrated in \in {figure} [fig:offsets]. While the \type {offset} is added to the (natural or specified) dimensions of the content of the box, the other two are applied to the frame and background and don't add to the dimensions. In the first row we only set the \type {offset}, while in the second row, the (text) offset is set to \type {3pt}. When not specified, the \type {offset} has a comfortable default value of \type {.25ex} (some 25\% of the height of an~x). \startbuffer \setupframed [width=.3\textwidth, background=demo circle] \startcombination[3*3] {\framed[offset=none] {\TeX}} {\tt offset=none} {\framed[offset=overlay] {\TeX}} {\tt offset=overlay} {\framed[offset=0pt] {\TeX}} {\tt offset=0pt} {\framed[offset=1pt] {\TeX}} {\tt offset=1pt} {\framed[offset=2pt] {\TeX}} {\tt offset=2pt} {\framed[offset=4pt] {\TeX}} {\tt offset=4pt} {\framed[offset=3pt] {\TeX}} {\tt offset=3pt} {\framed[frameoffset=3pt] {\TeX}} {\tt frameoffset=3pt} {\framed[backgroundoffset=3pt]{\TeX}} {\tt backgroundoffset=3pt} \stopcombination \stopbuffer \typebuffer \placefigure [here][fig:offsets] {The three offsets.} {\getbuffer} As the first row in \in {figure} [fig:offsets] demonstrates, instead of a value, one can pass a keyword. The \type {overlay} keyword implies that there is no offset at all and that the lines cover the content. With \type {none} the frame is drawn tight around the content. When the offset is set to \type {0pt} or more, the text is automatically set to at least the height of a line. You can turn this feature off by saying \type {strut=off}. More details can be found in the \CONTEXT\ manual. In \in {figure} [fig:all offsets] we have set {offset} to \type {3pt}, \type {frameoffset} to \type {6pt} and \type {backgroundoffset} to \type {9pt}. Both the frame and background offset are sort of imaginary, since they don't contribute to the size of the box. \startbuffer \ruledhbox {\framed [offset=3pt,frameoffset=6pt,backgroundoffset=9pt, background=screen,backgroundscreen=.85] {Welcome in the hall of frame!}} \stopbuffer \typebuffer \placefigure [here][fig:all offsets] {The three offsets.} {\getbuffer} \stopsection \startsection[title={Overlay variables}] The communication between \TEX\ and embedded \METAPOST\ graphics takes place by means of some macros. \starttabulate[|l|p|] \HL \NC overlay status macro \NC meaning \NC \NR \HL \NC \tex {overlaywidth} \NC the width of the graphic, as calculated from the actual width and background offset \NC \NR \NC \tex {overlayheight} \NC the height of the graphic, as calculated from the actual height, depth and background offset \NC \NR \NC \tex {overlaydepth} \NC the depth of the graphic, if available \NC \NR \NC \tex {overlaycolor} \NC the background color, if given \NC \NR \NC \tex {overlaylinecolor} \NC the color of the frame \NC \NR \NC \tex {overlaylinewidth} \NC the width of the frame \NC \NR \HL \stoptabulate The dimensions of the overlay are determined by dimensions of the background, which normally is the natural size of a \type {\framed}. When a background offset is specified, it is added to \type {overlayheight} and \type {overlaywidth}. Colors can be converted by \type {\MPcolor} and in addition to the macros mentioned, you can use all macros that expand into a dimension or dimen register prefixed by the \TEX\ primitive \type {\the} (this and other primitives are explained in \quotation {The \TeX book}, by Donald Knuth). \stopsection \startsection[title={Stacking overlays}] A background can be a gray scale (\type {screen}), a color (\type {color}), a previously defined overlay identifier, or any combination of these. The next assignments are therefore valid: \starttyping \framed[background=color,backgroundcolor=red]{...} \framed[background=screen,backgroundscreen=.8]{...} \framed[background=circle]{...} \framed[background={color,cow},backgroundcolor=red]{...} \framed[background={color,cow,grid},backgroundcolor=red]{...} \stoptyping In the last three cases of course you have to define \type {circle}, \type {cow} and \type {grid} as overlay. These items are packed in a comma separated list, which has to be surrounded by \type {{}}. \stopsection \startsection[title={Foregrounds}] \startbuffer[a] \startuniqueMPgraphic{backfore} draw fullcircle xscaled \overlaywidth yscaled \overlayheight withpen pencircle scaled 2pt withcolor .625yellow ; \stopuniqueMPgraphic \defineoverlay[backfore][\uniqueMPgraphic{backfore}] \stopbuffer \startbuffer[b] \framed [background=backfore,backgroundoffset=4pt] {one, two, three, \unknown} \stopbuffer \startbuffer[c] \framed [background={foreground,backfore},backgroundoffset=4pt] {one, two, three, \unknown} \stopbuffer The overlay system is actually a system of layers. Sometimes we are confronted with a situation in which we want the text behind another layer. This can be achieved by explicitly placing the foreground layer, as in \in {figure} [fig:foreground]. \getbuffer[a] \placefigure [here][fig:foreground] {Foreground material moved backwards.} {\setupframed[linewidth=1pt]% \startcombination {\getbuffer[b]} {frame on top layer} {\getbuffer[c]} {frame on bottom layer} \stopcombination} The graphic layer is defined as follows: \typebuffer[a] The two framed texts have a slightly different definition. The leftmost graphic is defined as: \typebuffer[b] The rightmost graphic is specified as: \typebuffer[c] The current values of the frame color and frame width are passed to the overlay. It often makes more sense to use colors defined at the document level, if only to force consistency. \startbuffer \startuniqueMPgraphic{super ellipse} path p ; p := unitsquare xscaled \overlaywidth yscaled \overlayheight superellipsed .85 ; pickup pencircle scaled \overlaylinewidth ; fill p withcolor \MPcolor{\overlaycolor} ; draw p withcolor \MPcolor{\overlaylinecolor} ; \stopuniqueMPgraphic \defineoverlay[super ellipse][\uniqueMPgraphic{super ellipse}] \stopbuffer \typebuffer \getbuffer This background demonstrates that a super ellipse is rather well suited as frame. \startbuffer \framed [background=super ellipse, frame=off, width=3cm, align=middle, framecolor=darkyellow, rulethickness=2pt, backgroundcolor=darkgray] {\white This is a\\Super Ellipsed\\sentence.} \stopbuffer \typebuffer Such a super ellipse looks quite nice and is a good candidate for backgrounds, for which the superness should be at least~.85. \startlinecorrection[blank] \getbuffer \stoplinecorrection \stopsection \startsection[title={Typesetting graphics}] I have run into people who consider it kind of strange when you want to use \TEX\ for non||mathematical typesetting. If you agree with them, you may skip this section with your eyes closed. One of the \CONTEXT\ presentation styles (number 15, tagged as balls) stepwise builds screens full of sentences, quotes or concepts, packages in balloons and typesets them as a paragraph. We will demonstrate that \TEX\ can typeset graphics using the following statement. % \let\processword\relax \startbuffer[lions] \processwords{As you may know, \TEX's ambassador is a lion, while {\METAFONT} is represented by a lioness. It is still unclear if they have a relationship, but if so, and if a cub is born, may it enjoy \METAFUN.} \stopbuffer \pushoverloadmode \startquotation \def\processwords#1{#1}\getbuffer[lions] \stopquotation \popoverloadmode The low level \CONTEXT\ macro \type {\processwords} provides a mechanism to treat the individual words of its argument. The macro is called as follows: \typebuffer[lions] In order to perform a task, you should also define a macro \type {\processword}, which takes one argument. The previous quote was typeset with the following definition in place: \starttyping \def\processword#1{#1} \stoptyping A slightly more complicated definition is the following: \startbuffer \def\processword#1{\noindent\framed{#1}\space} \stopbuffer \typebuffer \getbuffer We now get: \blank\getbuffer[lions]\blank If we can use \type {\framed}, we can also use backgrounds. \startbuffer \def\processword#1% {\noindent\framed[frame=off,background=lions]{#1} } \stopbuffer \typebuffer \getbuffer We can add a supperellipsed frame using the following definition: \startbuffer \startuniqueMPgraphic{lions a} path p ; p := fullsquare xyscaled (\overlaywidth,\overlayheight) superellipsed .85 ; pickup pencircle scaled 1pt ; fill p withcolor .850white ; draw p withcolor .625yellow ; \stopuniqueMPgraphic \defineoverlay[lions][\uniqueMPgraphic{lions a}] \stopbuffer \typebuffer \getbuffer \bgroup \blank \veryraggedright\getbuffer[lions]\unskip \blank \egroup \startbuffer \startuseMPgraphic{lions b} path p ; p := fullsquare xyscaled (\overlaywidth,\overlayheight) randomized 5pt ; pickup pencircle scaled 1pt ; fill p withcolor .850white ; draw p withcolor .625yellow ; \stopuseMPgraphic \defineoverlay[lions][\uniqueMPgraphic{lions b}] \stopbuffer \typebuffer \getbuffer \bgroup \blank \veryraggedcenter\getbuffer[lions]\unskip \blank \egroup \startbuffer \startuniqueMPgraphic{lions c} path p ; p := fullsquare xyscaled (\overlaywidth,\overlayheight) squeezed 2pt ; pickup pencircle scaled 1pt ; fill p withcolor .850white ; draw p withcolor .625yellow ; \stopuniqueMPgraphic \defineoverlay[lions][\uniqueMPgraphic{lions c}] \stopbuffer \typebuffer \getbuffer \bgroup \blank \veryraggedleft\getbuffer[lions]\unskip \blank \egroup These paragraphs were typeset with the following settings. \starttyping \setupalign[broad, right] % == \veryraggedright \setupalign[broad, middle] % == \veryraggedcenter \setupalign[broad, left] % == \veryraggedleft \stoptyping The \type {broad} increases the raggedness. We defined three different graphics (a, b and c) because we want some to be unique, which saves some processing. Of course we don't reuse the random graphics. In the definition of \type {\processword} we have to use \type {\noindent} because otherwise \TEX\ will put each graphic on a line of its own. Watch the space at the end of the macro. \stopsection \startsection[title={Graphics and macros}] Because \TEX's typographic engine and \METAPOST's graphic engine are separated, interfacing between them is not as natural as you may expect. In \CONTEXT\ we have tried to integrate them as much as possible, but using the interface is not always as convenient as it should be. What method you follow, depends on the problem at hand. The official \METAPOST\ way to embed \TEX\ code into graphics is to use \typ {btex ... etex}. As soon as \CONTEXT\ writes the graphic data to the intermediate \METAPOST\ file, it looks for these commands. When it has encountered an \type {etex}, \CONTEXT\ will make sure that the text that is to be typeset by \TEX\ is {\em not} expanded. This is what you may expect, because when you would embed those commands in a stand||alone graphic, they would also not be expanded, if only because \METAPOST\ does not know \TEX. With expansion we mean that \TEX\ commands are replaced by their meaning (which can be quite extensive). {\em Users of \CONTEXT\ MKIV\ can skip the next paragraph}. When \METAPOST\ sees a \type {btex} command, it will consult a so called \type {mpx} file. This file holds the \METAPOST\ representation of the text typeset by \TEX. Before \METAPOST\ processes a graphic definition file, it first calls another program that filters the \type {btex} commands from the source file, and generates a \TEX\ file from them. This file is then processed by \TEX, and after that converted to a \type {mpx} file. In \CONTEXT\ we let \TEXEXEC\ take care of this whole process. Because the \typ {btex ... etex} commands are filtered from the raw \METAPOST\ source code, they cannot be part of macro definitions and loop constructs. When used that way, only one instance would be found, while in practice multiple instances may occur. This drawback is overcome by \METAFUN's \type {textext} command. This command still uses \typ {btex ... etex} but writes these commands to a separate job related file each time it is used. \footnote {It took the author a while to find out that there is a \METAPOST\ module called \type {tex.mp} that provides a similar feature, but with the disadvantage that each text results in a call to \TEX. Each text goes into a temporary file, which is then included and results in \METAPOST\ triggering \TEX.} After the first \METAPOST\ run, this file is merged with the original file, and \METAPOST\ is called again. So, at the cost of an additional run, we can use text typeset by \TEX\ in a more versatile way. Because \METAPOST\ runs are much faster than \TEX\ runs, the price to pay in terms of run time is acceptable. Unlike \typ {btex ... etex}, the \TEX\ code in \type {textext} command is expanded, but as long as \CONTEXT\ is used this is seldom a problem, because most commands are somewhat protected. If we define a graphic with text to be typeset by \TEX, there is a good chance that this text is not frozen but passes as argument. A \TEX||like solution for passing arbitrary content to such a graphic is the following: \footnote {The \type {\unexpanded} prefix makes the command robust for being passed as argument. It is not to be confused with the primitive. We had this feature already when the primitive showed up and it was considered to be inconvenient for other macro packages to adapt to the \CONTEXT\ situation. So keep that in mind when you mix macro packages.} \startbuffer[def] \unexpanded\def\RotatedText#1#2% {\startuseMPgraphic{RotatedText} draw btex #2 etex rotated #1 ; \stopuseMPgraphic \useMPgraphic{RotatedText}} \stopbuffer \typebuffer[def] \getbuffer[def] This macro takes two arguments (the \type {#} identifies an argument): \startbuffer[exa] \RotatedText{15}{Some Rotated Text} \stopbuffer \typebuffer[exa] The text is rotated over 15 degrees about the origin in a counterclockwise direction. \startlinecorrection[blank] \getbuffer[exa] \stoplinecorrection In \CONTEXT\ we seldom pass settings like the angle of rotation in this manner. You can use \type {\setupMPvariables} to set up graphic||specific variables. Such a variable can be accessed with \type {\MPvar}. \startbuffer[def] \setupMPvariables[RotatedText][rotation=90] \startuseMPgraphic{RotatedText} draw textext{Some Text} rotated \MPvar{rotation} ; \stopuseMPgraphic \stopbuffer \typebuffer[def] \getbuffer[def] An example: \startbuffer[exa] \RotatedText{-15}{Some Rotated Text} \stopbuffer \typebuffer[exa] \startlinecorrection[blank] \getbuffer[exa] \stoplinecorrection In a similar fashion we can isolate the text. This permits us to use the same graphics with different settings. \startbuffer[def] \setupMPvariables[RotatedText][rotation=270] \setMPtext{RotatedText}{Some Text} \startuseMPgraphic{RotatedText} draw \MPbetex{RotatedText} rotated \MPvar{rotation} ; \stopuseMPgraphic \stopbuffer \typebuffer[def] \getbuffer[def] This works as expected: \startbuffer[exa] \RotatedText{165}{Some Rotated Text} \stopbuffer \typebuffer[exa] \startlinecorrection[blank] \getbuffer[exa] \stoplinecorrection It is now a small step towards an encapsulating macro (we assume that you are familiar with \TEX\ macro definitions). \startbuffer[def] \def\RotatedText[#1]#2% {\setupMPvariables[RotatedText][#1]% \setMPtext{RotatedText}{#2}% \useMPgraphic{RotatedText}} \setupMPvariables[RotatedText][rotation=90] \startuseMPgraphic{RotatedText} draw \MPbetex{RotatedText} rotated \MPvar{rotation} ; \stopuseMPgraphic \stopbuffer \typebuffer[def] \getbuffer[def] Again, we default to a 90 degrees rotation, and pass both the settings and text in an indirect way. This method permits you to build complicated graphics and still keep macros readable. \startbuffer[exa] \RotatedText[rotation=240]{Some Rotated Text} \stopbuffer \typebuffer[exa] \startlinecorrection[blank] \getbuffer[exa] \stoplinecorrection You may wonder why we don't use the variable mechanism to pass the text. The main reason is that the text mechanism offers a few more features, one of which is that it passes the text straight on, without the danger of unwanted expansion of embedded macros. Using \type {\setMPtext} also permits you to separate \TEX\ and \METAPOST\ code and reuse it multiple times (imagine using the same graphic in a section head command). There are three ways to access a text defined with \type {\setMPtext}. Imagine that we have the following definitions: \startbuffer \setMPtext {1} {Now is this \TeX\ or not?} \setMPtext {2} {See what happens here.} \setMPtext {3} {Text streams become pictures.} \stopbuffer \typebuffer \getbuffer The \type {\MPbetex} macro returns a \typ {btex ... etex} construct. The \type {\MPstring} returns the text as a \METAPOST\ string, between quotes. The raw text can be fetched with \type {\MPtext}. \startbuffer \startMPcode picture p ; p := \MPbetex {1} ; picture q ; q := textext( \MPstring{2} ) ; picture r ; r := thelabel("\MPtext {3}",origin) ; for i=p, boundingbox p : draw i withcolor .625red ; endfor ; for i=q, boundingbox q : draw i withcolor .625yellow ; endfor ; for i=r, boundingbox r : draw i withcolor .625white ; endfor ; currentpicture := currentpicture scaled 2 ; draw origin withpen pencircle scaled 5.0mm withcolor white ; draw origin withpen pencircle scaled 2.5mm withcolor black ; draw boundingbox currentpicture withpen pencircle scaled .1mm dashed evenly ; \stopMPcode \stopbuffer \typebuffer The first two lines return text typeset by \TEX, while the last line leaves this to \METAPOST. \startlinecorrection[blank] \getbuffer \stoplinecorrection If you watch closely, you will notice that the first (red) alternative is positioned with the baseline on the origin. \startbuffer \startMPcode picture p ; p := \MPbetex {1} ; picture q ; q := textext.origin( \MPstring{2} ) ; picture r ; r := thelabel.origin("\MPtext {3}",origin) ; for i=p, boundingbox p : draw i withcolor .625red ; endfor ; for i=q, boundingbox q : draw i withcolor .625yellow ; endfor ; for i=r, boundingbox r : draw i withcolor .625white ; endfor ; currentpicture := currentpicture scaled 2 ; draw origin withpen pencircle scaled 5.0mm withcolor white ; draw origin withpen pencircle scaled 2.5mm withcolor black ; draw boundingbox currentpicture withpen pencircle scaled .1mm dashed evenly ; \stopMPcode \stopbuffer \typebuffer This draws: \startlinecorrection[blank] \getbuffer \stoplinecorrection This picture demonstrates that we can also position \type {textext}'s and \type {label}'s on the baseline. For this purpose the repertoire of positioning directives (\type {top}, \type {lft}, etc.) is extended with an \type {origin} directive. Another extra positioning directive is \type {raw}. This one does not do any positioning at all. \starttyping picture q ; q := textext.origin( \MPstring{2} ) ; picture r ; r := thelabel.origin("\MPtext {3}",origin) ; \stoptyping We will now apply this knowledge of text inclusion in graphics to a more advanced example. The next definitions are the answer to a question on the \CONTEXT\ mailinglist with regards to framed texts with titles. \startbuffer[a] \defineoverlay[FunnyFrame][\useMPgraphic{FunnyFrame}] \defineframedtext[FunnyText][frame=off,background=FunnyFrame] \def\StartFrame{\startFunnyText} \def\StopFrame {\stopFunnyText } \def\FrameTitle#1% {\setMPtext{FunnyFrame}{\hbox spread 1em{\hss\strut#1\hss}}} \setMPtext{FunnyFrame}{} % initialize the text variable \stopbuffer \startbuffer[b] \startuseMPgraphic{FunnyFrame} picture p ; numeric w, h, o ; p := textext.rt(\MPstring{FunnyFrame}) ; w := OverlayWidth ; h := OverlayHeight ; o := BodyFontSize ; p := p shifted (2o,h-ypart center p) ; draw p ; drawoptions (withpen pencircle scaled 1pt withcolor .625red) ; draw (2o,h)--(0,h)--(0,0)--(w,0)--(w,h)--(xpart urcorner p,h) ; draw boundingbox p ; setbounds currentpicture to unitsquare xyscaled(w,h) ; \stopuseMPgraphic \stopbuffer \startbuffer[c1] \FrameTitle{Zapf (1)} \StartFrame Coming back to the use of typefaces in electronic publishing: many of the new typographers receive their knowledge and information about the rules of typography from books, from computer magazines or the instruction manuals which they get with the purchase of a PC or software. \StopFrame \stopbuffer \getbuffer[a,b,c1] In this example, the title is positioned on top of the frame. Title and text are entered as: \typebuffer[c1] The implementation is not that complicated and uses the frame commands that are built in \CONTEXT. Instead of letting \TEX\ draw the frame, we use \METAPOST, which we also use for handling the title. The graphic is defined as follows: \typebuffer[b] Because the framed title is partly positioned outside the main frame, and because the main frame will be combined with the text, we need to set the boundingbox explicitly. This is a way to create so called free figures, where part of the figure lays beyond the area that is taken into account when positioning the graphic. The shift \starttyping ... shifted (2o,h-ypart center p) \stoptyping ensures that the title is vertically centered over the top line of the main box. The macros that use this graphic combine some techniques of defining macros, using predefined \CONTEXT\ classes, and passing information to graphics. \typebuffer[a] There is a little bit of low level \TEX\ code involved, like a horizontal box (\type {\hbox}) that stretches one em||space beyond its natural size (\type {spread 1em}) with a centered text (two times \type {\hss}). Instead of applying this spread, we could have enlarged the frame on both sides. \startbuffer[b] \startuseMPgraphic{FunnyFrame} picture p ; numeric o ; path a, b ; pair c ; p := textext.rt(\MPstring{FunnyFrame}) ; a := unitsquare xyscaled(OverlayWidth,OverlayHeight) ; o := BodyFontSize ; p := p shifted (2o,OverlayHeight-ypart center p) ; drawoptions (withpen pencircle scaled 1pt withcolor .625red) ; b := a randomized (o/2) ; fill b withcolor .85white ; draw b ; b := (boundingbox p) randomized (o/8) ; fill b withcolor .85white ; draw b ; draw p withcolor black; setbounds currentpicture to a ; \stopuseMPgraphic \stopbuffer In the previous graphic we calculated the big rectangle taking the small one into account. This was needed because we don't use a background fill. The next definition does, so there we can use a more straightforward approach by just drawing (and filling) the small rectangle on top of the big one. \typebuffer[b] \getbuffer[b] \startbuffer[c2] \FrameTitle{Zapf (2)} \StartFrame There is not so much basic instruction, as of now, as there was in the old days, showing the differences between good and bad typographic design. \StopFrame \stopbuffer \getbuffer[c2] Because we use a random graphic, we cannot guarantee beforehand that the left and right edges of the small shape touch the horizontal lines in a nice way. The next alternative displaces the small shape plus text so that its center lays on the line. On the average, this looks better. \startbuffer[b] \startuseMPgraphic{FunnyFrame} picture p ; numeric o ; path a, b ; pair c ; p := textext.rt(\MPstring{FunnyFrame}) ; a := unitsquare xyscaled(OverlayWidth,OverlayHeight) ; o := BodyFontSize ; p := p shifted (2o,OverlayHeight-ypart center p) ; drawoptions (withpen pencircle scaled 1pt withcolor .625red) ; b := a randomized (o/2) ; fill b withcolor .85white ; draw b ; c := center p ; c := b intersectionpoint (c shifted (0,-o)--c shifted(0,o)) ; p := p shifted (c-center p) ; b := (boundingbox p) randomized (o/8) ; fill b withcolor .85white ; draw b ; draw p withcolor black; setbounds currentpicture to a ; \stopuseMPgraphic \stopbuffer \typebuffer[b] \getbuffer[b] \getbuffer[c2] Yet another definition uses super ellipsed shapes instead of random ones. We need a high degree of superness (.95) in order to make sure that the curves don't touch the texts. \startbuffer[b] \startuseMPgraphic{FunnyFrame} picture p ; numeric o ; path a, b ; pair c ; p := textext.rt(\MPstring{FunnyFrame}) ; o := BodyFontSize ; a := unitsquare xyscaled(OverlayWidth,OverlayHeight) ; p := p shifted (2o,OverlayHeight-ypart center p) ; drawoptions (withpen pencircle scaled 1pt withcolor .625red) ; b := a superellipsed .95 ; fill b withcolor .85white ; draw b ; b := (boundingbox p) superellipsed .95 ; fill b withcolor .85white ; draw b ; draw p withcolor black ; setbounds currentpicture to a ; \stopuseMPgraphic \stopbuffer \typebuffer[b] \getbuffer[b] \startbuffer[c3] \FrameTitle{Zapf (3)} \StartFrame Many people are just fascinated by their PC's tricks, and think that a widely||praised program, called up on the screen, will make everything automatic from now on. \StopFrame \stopbuffer \getbuffer[c3] There are quite some hard coded values in these graphics, like the linewidths, offsets and colors. Some of these can be fetched from the \type {\framed} environment either by using \TEX\ macros or dimensions, or by using their \METAFUN\ counterparts. In the following table we summarize both the available \METAPOST\ variables and their \TEX\ counterparts. They may be used interchangeably. \starttabulate[|l|Tl|l|] \HL \NC \bf \METAPOST\ variable \NC \rm \bf \TEX\ command \NC \bf meaning \NC\NR \HL \NC OverlayWidth \NC \string\overlaywidth \NC current width \NC\NR \NC OverlayHeight \NC \string\overlayheight \NC current height \NC\NR \NC OverlayDepth \NC \string\overlayheight \NC current depth (often zero) \NC\NR \NC OverlayColor \NC \string\MPcolor\string{\string\overlaycolor\string} \NC background color \NC\NR \NC OverlayLineWidth \NC \string\overlaylinewidth \NC width of the frame \NC\NR \NC OverlayLineColor \NC \string\MPcolor\string{\overlaylinecolor\string} \NC color of the frame \NC\NR \NC BaseLineSkip \NC \string\the\string\baselineskip \NC main line distance \NC\NR \NC LineHeight \NC \string\the\string\baselineskip \NC idem \NC\NR \NC BodyFontSize \NC \string\the\string\bodyfontsize \NC font size of the running text \NC\NR \NC StrutHeight \NC \string\strutheight \NC space above the baseline \NC\NR \NC StrutDepth \NC \string\strutdepth \NC space below the baseline \NC\NR \NC ExHeight \NC 1ex \NC height of an x \NC \NR \NC EmWidth \NC 1em \NC width of an m-dash \NC \NR \HL \stoptabulate \startbuffer[b] \startuseMPgraphic{FunnyFrame} picture p ; numeric o ; path a, b ; pair c ; p := textext.rt(\MPstring{FunnyFrame}) ; o := BodyFontSize ; a := unitsquare xyscaled(OverlayWidth,OverlayHeight) ; p := p shifted (2o,OverlayHeight-ypart center p) ; pickup pencircle scaled OverlayLineWidth ; b := a superellipsed .95 ; fill b withcolor OverlayColor ; draw b withcolor OverlayLineColor ; b := (boundingbox p) superellipsed .95 ; fill b withcolor OverlayColor ; draw b withcolor OverlayLineColor ; draw p withcolor black ; setbounds currentpicture to a ; \stopuseMPgraphic \stopbuffer \typebuffer[b] \getbuffer[b] \startbuffer[d] \setupframedtexts [FunnyText] [backgroundcolor=lightgray, framecolor=darkred, rulethickness=2pt, offset=\bodyfontsize, before={\blank[big,medium]}, after={\blank[big]}, width=\textwidth] \stopbuffer \getbuffer[d,c3] We used the following command to pass the settings: \typebuffer[d] In a real implementation, we should also take care of some additional spacing before the text, which is why we have added more space before than after the framed text. We demonstrated that when defining graphics that are part of the layout, you need to have access to information known to the typesetting engine. Take \in {figure} [fig:penalty]. The line height needs to match the font and the two thin horizontal lines should match the {\em x}||height. We also need to position the baseline, being the lowest one of a pair of lines, in such a way that it suits the proportions of the line as specified by the strut. A strut is an imaginary large character with no width. You should be aware of the fact that while \TEX\ works its way top||down, in \METAPOST\ the origin is in the lower left corner. \startmode[screen] \placefigure [page][fig:penalty] {Penalty lines.} {\typesetfile[mfun-902.tex][page=1,frame=on,height=.85\textheight]} \stopmode \startnotmode[screen] \placefigure [here][fig:penalty] {Penalty lines.} {\typesetfile[mfun-902.tex][page=1,frame=on,height=.50\textheight]} \stopnotmode \typebuffer[handwrit] This code demonstrates the use of \type {LineHeight}, \type {ExHeight}, \type {StrutHeight} and \type {StrutDepth}. We set the interline spacing to 1.5 so that we get a bit more loose layout. The variables mentioned are set each time a graphic is processed and thereby match the current font settings. \stopsection \stopchapter \stopcomponent