% language=us runpath=texruns:manuals/luametafun \environment luametafun-style \startcomponent luametafun-shade \startchapter[title={Shade}] {\em This interface is still experimental!} Shading is complex. We go from one color to another on a continuum either linear or circular. We have to make sure that we cover the whole shape and that means that we have to guess a little, although one can influence this with parameters. It can involve a bit of trial and error, which is more complex that using a graphical user interface but this is the price we pay. It goes like this: \startbuffer[1] \startMPcode definecolor [ name = "MyColor3", r = 0.22, g = 0.44, b = 0.66 ] ; definecolor [ name = "MyColor4", r = 0.66, g = 0.44, b = 0.22 ] ; draw lmt_shade [ path = fullcircle scaled 4cm, direction = "right", domain = { 0, 2 }, colors = { "MyColor3", "MyColor4" }, ] ; draw lmt_shade [ path = fullcircle scaled 3cm, direction = "left", domain = { 0, 2 }, colors = { "MyColor3", "MyColor4" }, ] shifted (45mm,0) ; draw lmt_shade [ path = fullcircle scaled 5cm, direction = "up", domain = { 0, 2 }, colors = { "MyColor3", "MyColor4" }, ] shifted (95mm,0) ; draw lmt_shade [ path = fullcircle scaled 1cm, direction = "down", domain = { 0, 2 }, colors = { "MyColor3", "MyColor4" }, ] shifted (135mm,0) ; \stopMPcode \stopbuffer \typebuffer[1][option=TEX] Normally this is good enough as demonstrated in \in {figure} [shade:1] because we use shades as backgrounds. In the case of a circular shade we need to tweak the domain because guessing doesn't work well. \startplacefigure[reference=shade:1,title={Simple circular shades.}] \getbuffer[1] \stopplacefigure \startbuffer[2] \startMPcode draw lmt_shade [ path = fullsquare scaled 4cm, alternative = "linear", direction = "right", colors = { "MyColor3", "MyColor4" }, ] ; draw lmt_shade [ path = fullsquare scaled 3cm, direction = "left", alternative = "linear", colors = { "MyColor3", "MyColor4" }, ] shifted (45mm,0) ; draw lmt_shade [ path = fullsquare scaled 5cm, direction = "up", alternative = "linear", colors = { "MyColor3", "MyColor4" }, ] shifted (95mm,0) ; draw lmt_shade [ path = fullsquare scaled 1cm, direction = "down", alternative = "linear", colors = { "MyColor3", "MyColor4" }, ] shifted (135mm,0) ; \stopMPcode \stopbuffer \typebuffer[2][option=TEX] \startplacefigure[reference=shade:2,title={Simple rectangular shades.}] \getbuffer[2] \stopplacefigure The \type {direction} relates to the boundingbox. Instead of a keyword you can also give two values, indicating points on the boundingbox. Because a boundingbox has four points, the \type {up} direction is equivalent to \type {{0.5,2.5}}. The parameters \type {center}, \type {factor}, \type {vector} and \type {domain} are a bit confusing but at some point the way they were implemented made sense, so we keep them as they are. The center moves the center of the path that is used as anchor for one color proportionally to the bounding box: the given factor is multiplied by half the width and height. \startbuffer[3] \startMPcode draw lmt_shade [ path = fullcircle scaled 5cm, domain = { .2, 1.6 }, center = { 1/10, 1/10 }, direction = "right", colors = { "MyColor3", "MyColor4" }, trace = true, ] ; \stopMPcode \stopbuffer \typebuffer[3][option=TEX] \startplacefigure[reference=shade:3,title={Moving the centers.}] \getbuffer[3] \stopplacefigure A vector takes the given points on the path as centers for the colors, see \in {figure} [shade:4]. \startbuffer[4] \startMPcode draw lmt_shade [ path = fullcircle scaled 5cm, domain = { .2, 1.6 }, vector = { 2, 4 }, direction = "right", colors = { "MyColor3", "MyColor4" }, trace = true, ] ; \stopMPcode \stopbuffer \typebuffer[4][option=TEX] \startplacefigure[reference=shade:4,title={Using a vector (points).}] \getbuffer[4] \stopplacefigure Messing with the radius in combination with the previously mentioned domain is really trial and error, as seen in \in {figure} [shade:5]. \startbuffer[5] \startMPcode draw lmt_shade [ path = fullcircle scaled 5cm, domain = { 0.5, 2.5 }, radius = { 2cm, 6cm }, direction = "right", colors = { "MyColor3", "MyColor4" }, trace = true, ] ; \stopMPcode \stopbuffer \typebuffer[5][option=TEX] \startplacefigure[reference=shade:5,title={Tweaking the radius.}] \getbuffer[5] \stopplacefigure But actually the radius used alone works quite well as shown in \in {figure} [shade:6]. \startbuffer[6] \startMPcode draw lmt_shade [ path = fullcircle scaled 5cm, colors = { "red", "green" }, trace = true, ] ; draw lmt_shade [ path = fullcircle scaled 5cm, colors = { "red", "green" }, radius = 2.5cm, trace = true, ] shifted (6cm,0) ; draw lmt_shade [ path = fullcircle scaled 5cm, colors = { "red", "green" }, radius = 2.0cm, trace = true, ] shifted (12cm,0) ; \stopMPcode \stopbuffer \typebuffer[6][option=TEX] \startplacefigure[reference=shade:6,title={Just using the radius.}] \getbuffer[6] \stopplacefigure \starttabulate[|T|T|T|p|] \FL \BC name \BC type \BC default \BC comment \NC \NR \ML \NC alternative \NC string \NC circular \NC or \type {linear} \NC \NR \NC path \NC path \NC \NC \NC \NR \NC trace \NC boolean \NC false \NC \NC \NR \NC domain \NC set of numerics \NC \NC \NC \NR \NC radius \NC numeric \NC \NC \NC \NR \NC \NC set of numerics \NC \NC \NC \NR \NC factor \NC numeric \NC \NC \NC \NR \NC origin \NC pair \NC \NC \NC \NR \NC \NC set of pairs \NC \NC \NC \NR \NC vector \NC set of numerics \NC \NC \NC \NR \NC colors \NC set of strings \NC \NC \NC \NR \NC center \NC numeric \NC \NC \NC \NR \NC \NC set of numerics \NC \NC \NC \NR \NC direction \NC string \NC \NC \type{up}, \type {down}, \type {left}, \type {right} \NC \NR \NC \NC set of numerics \NC \NC two points on the boundingbox \NC \NR \LL \stoptabulate \stopchapter \stopcomponent