% language=us runpath=texruns:manuals/luametafun \environment luametafun-style \startcomponent luametafun-contour \startchapter[title={Contour}] This feature started out as experiment triggered by a request on the mailing list. In the end it was a nice exploration of what is possible with a bit of \LUA. In a sense it is more subsystem than a simple \METAPOST\ macro because quite some \LUA\ code is involved and more might be used in the future. It's part of the fun. A contour is a line through equivalent values $z$ that result from applying a function to two variables $x$ and $y$. There is quite a bit of analysis needed to get these lines. In \METAFUN\ we currently support three methods for generating a colorful background and three for putting lines on top: One solution is to use the the isolines and isobands methods are described on the marching squares page of wikipedia: \starttyping https://en.wikipedia.org/wiki/Marching_squares \stoptyping This method is relative efficient as we don't do much optimization, simply because it takes time and the gain is not that much relevant. Because we support filling of multiple curves in one go, we get efficient paths anyway without side effects that normally can occur from many small paths alongside. In these days of multi megabyte movies and sound clips a request of making a \PDF\ file small is kind of strange anyway. In practice the penalty is not that large. As background we can use a bitmap. This method is also quite efficient because we use indexed colors which results in a very good compression. We use a simple mapping on a range of values. A third method is derived from the one that is distributed as \CCODE\ source file at: \starttyping https://physiology.arizona.edu/people/secomb/contours https://github.com/secomb/GreensV4 \stoptyping We can create a background image, which uses a sequence of closed curves \footnote {I have to figure out how to improve it a bit so that multiple path don't get connected.}. It can also provide two variants of lines around the contours (we tag them shape and shade). It's all a matter of taste. In the meantime I managed to optimize the code a bit and I suppose that when I buy a new computer (the code was developed on an 8 year old machine) performance is probably acceptable. In order of useability you can think of isoband (band) with isolines (cell), bitmap (bitmap) with isolines (cell) and finally shapes (shape) with edges (edge). But let's start with a couple of examples. \startbuffer[1] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = .05, ymin = -6, ymax = 6, ystep = .05, levels = 7, height = 5cm, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) + sin(y)", background = "bitmap", foreground = "edge", linewidth = 1/2, cache = true, ] ; \stopMPcode \stopbuffer \startplacefigure[reference=contour:1] \getbuffer[1] \stopplacefigure \typebuffer[1][option=TEX] In \in {figure} [contour:1] we see the result. There is a in this case black and white image generated and on top of that we see lines. The step determines the resolution of the image. In practice using a bitmap is quite okay and also rather efficient: we use an indexed colorspace and, as already was mentioned, because the number of colors is limited such an image compresses well. A different rendering is seen in \in {figure} [contour:2] where we use the shape method for the background. That method creates outlines but is much slower, and when you use a high resolution (small step) it can take quite a while to identify the shapes. This is why we set the cache flag. \startbuffer[2] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = .10, ymin = -6, ymax = 6, ystep = .10, levels = 7, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", background = "shape", foreground = "shape", linewidth = 1/2, cache = true, ] ; \stopMPcode \stopbuffer \typebuffer[2][option=TEX] \startplacefigure[reference=contour:2] \getbuffer[2] \stopplacefigure We mentioned colorspace but haven't seen any color yet, so let's set some in \in {figure} [contour:3]. Two variants are shown: a background \type {shape} with foreground \type {shape} and a background \type {bitmap} with a foreground \type {edge}. The bitmap renders quite fast, definitely when we compare with the shape, while the quality is as good at this size. \startbuffer[3a] \startMPcode{doublefun} draw lmt_contour [ xmin = -10, xmax = 10, xstep = .1, ymin = -10, ymax = 10, ystep = .1, levels = 10, height = 7cm, color = "shade({1/2,1/2,0},{0,0,1/2})", function = "x^2 + y^2", background = "shape", foreground = "shape", linewidth = 1/2, cache = true, ] xsized .45TextWidth ; \stopMPcode \stopbuffer \startbuffer[3b] \startMPcode{doublefun} draw lmt_contour [ xmin = -10, xmax = 10, xstep = .1, ymin = -10, ymax = 10, ystep = .1, levels = 10, height = 7cm, color = "shade({1/2,0,0},{0,0,1/2})", function = "x^2 + y^2", background = "bitmap", foreground = "edge", linewidth = 1/2, cache = true, ] xsized .45TextWidth ; \stopMPcode \stopbuffer \typebuffer[3a][option=TEX] \startplacefigure[reference=contour:3] \startcombination {\getbuffer[3a]} {\bf shape} {\getbuffer[3b]} {\bf bitmap} \stopcombination \stopplacefigure We use the \type {doublefun} instance because we need to be sure that we don't run into issues with scaled numbers, the default model in \METAPOST. The function that gets passed is {\em not} using \METAPOST\ but \LUA, so basically you can do very complex things. Here we directly pass code, but you can for instance also do this: \starttyping[option=TEX] \startluacode function document.MyContourA(x,y) return x^2 + y^2 end \stopluacode \stoptyping and then \type {function = "document.MyContourA(x,y)"}. As long as the function returns a valid number we're okay. When you pass code directly you can use the \type {preamble} key to set local shortcuts. In the previous examples we took \type {sin} and \type {cos} from the math library but you can also roll out your own functions and|/|or use the more elaborate \type {xmath} library. The color parameter is also a function, one that returns one or three arguments. In the next example we use \type {lin} to calculate a fraction of the current level and total number of levels. \startbuffer[4a] \startMPcode{doublefun} draw lmt_contour [ xmin = -3, xmax = 3, xstep = .01, ymin = -1, ymax = 1, ystep = .01, levels = 10, default = .5, height = 5cm, function = "x^2 + y^2 + x + y/2", color = "lin(l), 0, 1/2", background = "bitmap" foreground = "none", cache = true, ] xsized TextWidth ; \stopMPcode \stopbuffer \typebuffer[4a][option=TEX] \startplacefigure[reference=contour:4a] \getbuffer[4a] \stopplacefigure Instead of a bitmap we can use an isoband, which boils down to a set of tiny shapes that make up a bigger one. This is shown in \in {figure} [contour:4b]. \startbuffer[4b] \startMPcode{doublefun} draw lmt_contour [ xmin = -3, xmax = 3, xstep = .01, ymin = -1, ymax = 1, ystep = .01, levels = 10, default = .5, height = 5cm, function = "x^2 + y^2 + x + y/2", color = "lin(l), 1/2, 0", background = "band", foreground = "none", cache = true, ] xsized TextWidth ; \stopMPcode \stopbuffer \typebuffer[4b][option=TEX] \startplacefigure[reference=contour:4b] \getbuffer[4b] \stopplacefigure You can draw several functions and see where they overlap: \startbuffer[5] \startMPcode{doublefun} draw lmt_contour [ xmin = -pi, xmax = 4*pi, xstep = .1, ymin = -3, ymax = 3, ystep = .1, range = { -.1, .1 }, preamble = "local sin, cos = math.sin, math.cos", functions = { "sin(x) + sin(y)", "sin(x) + cos(y)", "cos(x) + sin(y)", "cos(x) + cos(y)" }, background = "bitmap", linecolor = "black", linewidth = 1/10, color = "shade({1,1,0},{0,0,1})" cache = true, ] xsized TextWidth ; \stopMPcode \stopbuffer \typebuffer[5][option=TEX] \startplacefigure[reference=contour:5] \getbuffer[5] \stopplacefigure The range determines the $z$ value(s) that we take into account. You can also pass a list of colors to be used. In \in {figure} [contour:6] this is demonstrated. There we also show a variant foreground \type {cell}, which uses a bit different method for calculating the edges. \footnote {This a bit of a playground: more variants might show up in due time.} \startbuffer[6] \startMPcode{doublefun} draw lmt_contour [ xmin = -2*pi, xmax = 2*pi, xstep = .01, ymin = -3, ymax = 3, ystep = .01, range = { -.1, .1 }, preamble = "local sin, cos = math.sin, math.cos", functions = { "sin(x) + sin(y)", "sin(x) + cos(y)" }, background = "bitmap", foreground = "cell", linecolor = "white", linewidth = 1/10, colors = { (1/2,1/2,1/2), red, green, blue } level = 3, linewidth = 6, cache = true, ] xsized TextWidth ; \stopMPcode \stopbuffer \typebuffer[6][option=TEX] Here the number of levels depends on the number of functions as each can overlap with another; for instance the outcome of two functions can overlap or not which means 3 cases, and with a value not being seen that gives 4 different cases. \startplacefigure[reference=contour:6] \getbuffer[6] \stopplacefigure \startbuffer[7] \startMPcode{doublefun} draw lmt_contour [ xmin = -2*pi, xmax = 2*pi, xstep = .01, ymin = -3, ymax = 3, ystep = .01, range = { -.1, .1 }, preamble = "local sin, cos = math.sin, math.cos", functions = { "sin(x) + sin(y)", "sin(x) + cos(y)", "cos(x) + sin(y)", "cos(x) + cos(y)" }, background = "bitmap", foreground = "none", level = 3, color = "shade({2/3,0,0},{2/3,1,2/3})" cache = true, ] xsized TextWidth ; \stopMPcode \stopbuffer \typebuffer[7][option=TEX] Of course one can wonder how useful showing many functions but it can give nice pictures, as shown in \in {figure} [contour:7]. \startplacefigure[reference=contour:7] \getbuffer[7] \stopplacefigure \startbuffer[8] \startMPcode{doublefun} draw lmt_contour [ xmin = -2*pi, xmax = 2*pi, xstep = .01, ymin = -3, ymax = 3, ystep = .01, range = { -.3, .3 }, preamble = "local sin, cos = math.sin, math.cos", functions = { "sin(x) + sin(y)", "sin(x) + cos(y)", "cos(x) + sin(y)", "cos(x) + cos(y)" }, background = "bitmap", foreground = "none", level = 3, color = "shade({1,0,0},{0,1,0})" cache = true, ] xsized TextWidth ; \stopMPcode \stopbuffer \typebuffer[8][option=TEX] We can enlargen the window, which is demonstrated in \in {figure} [contour:8]. I suppose that such images only make sense in educational settings. \startplacefigure[reference=contour:8] \getbuffer[8] \stopplacefigure % \startbuffer[9a] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "bitmap", foreground = "edge", % ] ; % \stopMPcode % \stopbuffer % % \typebuffer[9a][option=TEX] % % \startbuffer[9b] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1/2})" % % background = "bitmap", foreground = "cell", % ] ; % \stopMPcode % \stopbuffer % % \startbuffer[9c] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "bitmap", foreground = "none", % ] ; % \stopMPcode % \stopbuffer % % \startbuffer[9d] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "shape", foreground = "shape", % ] ; % \stopMPcode % \stopbuffer % % \startbuffer[9e] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "shape", foreground = "edge", % ] ; % \stopMPcode % \stopbuffer % % \startbuffer[9f] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "shape", foreground = "none", % ] ; % \stopMPcode % \stopbuffer % % \startbuffer[9g] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "band", foreground = "edge", % ] ; % \stopMPcode % \stopbuffer % % \startbuffer[9h] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "band", foreground = "cell", % ] ; % \stopMPcode % \stopbuffer % % \startbuffer[9i] % \startMPcode{doublefun} % draw lmt_contour [ % xmin = -10, xmax = 10, xstep = 1, % ymin = -10, ymax = 10, ystep = 1, % function = "math.random(1,3)", levels = 3, % linecolor = "white", linewidth = 1/10, % width = .3TextWidth, legend = "none", % color = "shade({1/2,1/2,0},{0,0,1})" % % background = "band", foreground = "none", % ] ; % \stopMPcode % \stopbuffer % % In \in {figure} [contour:9] we see that using the shape option doesn't work out % too well here, which again demonstrates that using the bitmap method is not that % bad. In that example we use random numbers, just to show the erratic behavior. In % \in {figure} [contour:10] a more sane image is used. The band and bitmap examples % are generated quite fast so no caching is used there. We only show one definition: % % \typebuffer[9i][option=TEX] % % \startplacefigure[reference=contour:9] % \startcombination[3*3] % {\pushrandomseed\setrandomseed{1}\getbuffer[9a]\poprandomseed} {\bf bitmap edge} % {\pushrandomseed\setrandomseed{1}\getbuffer[9b]\poprandomseed} {\bf bitmap cell} % {\pushrandomseed\setrandomseed{1}\getbuffer[9c]\poprandomseed} {\bf bitmap none} % {\pushrandomseed\setrandomseed{1}\getbuffer[9d]\poprandomseed} {\bf shape shape} % {\pushrandomseed\setrandomseed{1}\getbuffer[9e]\poprandomseed} {\bf shape edge} % {\pushrandomseed\setrandomseed{1}\getbuffer[9f]\poprandomseed} {\bf shape none} % {\pushrandomseed\setrandomseed{1}\getbuffer[9g]\poprandomseed} {\bf band edge} % {\pushrandomseed\setrandomseed{1}\getbuffer[9h]\poprandomseed} {\bf band cell} % {\pushrandomseed\setrandomseed{1}\getbuffer[9i]\poprandomseed} {\bf band none} % \stopcombination % \stopplacefigure In \in {figure} [contour:10] we see different combinations of backgrounds (in color) and foregrounds (edges) in action. \startbuffer[10a] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "bitmap", foreground = "edge", ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10b] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "bitmap", foreground = "cell", ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10c] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "bitmap", foreground = "none", ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10d] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "shape", foreground = "shape", cache = true, ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10e] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "shape", foreground = "edge", cache = true, ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10f] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "shape", foreground = "none", cache = true, ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10g] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "band", foreground = "edge", ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10h] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "band", foreground = "cell", ] xsized .3TextWidth ; \stopMPcode \stopbuffer \startbuffer[10i] \startMPcode{doublefun} draw lmt_contour [ xmin = 0, xmax = 4*pi, xstep = 0, ymin = -6, ymax = 6, ystep = 0, levels = 5, legend = false, linewidth = 1/2, preamble = "local sin, cos = math.sin, math.cos", function = "cos(x) - sin(y)", color = "shade({1/2,0,0},{0,0,1/2})", background = "band", foreground = "none", ] xsized .3TextWidth ; \stopMPcode \stopbuffer \typebuffer[10b][option=TEX] % \page There are quite some settings. Some deal with the background, some with the foreground and quite some deal with the legend. \starttabulate[|T|T|T|p|] \FL \BC name \BC type \BC default \BC comment \NC \NR \ML \NC xmin \NC numeric \NC 0 \NC needs to be set \NC \NR \NC xmax \NC numeric \NC 0 \NC needs to be set \NC \NR \NC ymin \NC numeric \NC 0 \NC needs to be set \NC \NR \NC ymax \NC numeric \NC 0 \NC needs to be set \NC \NR \NC xstep \NC numeric \NC 0 \NC auto 1/200 when zero \NC \NR \NC ystep \NC numeric \NC 0 \NC auto 1/200 when zero \NC \NR \NC checkresult \NC boolean \NC false \NC checks for overflow and NaN \NC \NR \NC defaultnan \NC numeric \NC 0 \NC the value to be used when NaN \NC \NR \NC defaultinf \NC numeric \NC 0 \NC the value to be used when overflow \NC \NR \ML \NC levels \NC numeric \NC 10 \NC number of different levels to show \NC \NR \NC level \NC numeric \NC \NC only show this level (foreground) \NC \NR \ML \NC preamble \NC string \NC \NC shortcuts \NC \NR \NC function \NC string \NC x + y \NC the result z value \NC \NR \NC functions \NC list \NC \NC multiple functions (overlapping levels) \NC \NR \NC color \NC string \NC lin(l) \NC the result color value for level l (1 or 3 values) \NC \NR \NC colors \NC numeric \NC \NC used when set \NC \NR \ML \NC background \NC string \NC bitmap \NC band, bitmap, shape \NC \NR \NC foreground \NC string \NC auto \NC cell, edge, shape auto \NC \NR \ML \NC linewidth \NC numeric \NC .25 \NC \NC \NR %NC backgroundcolor \NC string \NC black \NC \NC \NR \NC linecolor \NC string \NC gray \NC \NC \NR \ML \NC width \NC numeric \NC 0 \NC automatic when zero \NC \NR \NC height \NC numeric \NC 0 \NC automatic when zero \NC \NR \ML \NC trace \NC boolean \NC false \NC \NC \NR \ML \NC legend \NC string \NC all \NC x y z function range all \NC \NR \NC legendheight \NC numeric \NC LineHeight \NC \NC \NR \NC legendwidth \NC numeric \NC LineHeight \NC \NC \NR \NC legendgap \NC numeric \NC 0 \NC \NC \NR \NC legenddistance \NC numeric \NC EmWidth \NC \NC \NR \NC textdistance \NC numeric \NC 2EmWidth/3 \NC \NC \NR \NC functiondistance \NC numeric \NC ExHeight \NC \NC \NR \NC functionstyle \NC string \NC \NC \CONTEXT\ style name \NC \NR \NC xformat \NC string \NC @0.2N \NC number format template \NC \NR \NC yformat \NC string \NC @0.2N \NC number format template \NC \NR \NC zformat \NC string \NC @0.2N \NC number format template \NC \NR \NC xstyle \NC string \NC \NC \CONTEXT\ style name \NC \NR \NC ystyle \NC string \NC \NC \CONTEXT\ style name \NC \NR \NC zstyle \NC string \NC \NC \CONTEXT\ style name \NC \NR \ML \NC axisdistance \NC numeric \NC ExHeight \NC \NC \NR \NC axislinewidth \NC numeric \NC .25 \NC \NC \NR \NC axisoffset \NC numeric \NC ExHeight/4 \NC \NC \NR \NC axiscolor \NC string \NC black \NC \NC \NR \NC ticklength \NC numeric \NC ExHeight \NC \NC \NR \ML \NC xtick \NC numeric \NC 5 \NC \NC \NR \NC ytick \NC numeric \NC 5 \NC \NC \NR \NC xlabel \NC numeric \NC 5 \NC \NC \NR \NC ylabel \NC numeric \NC 5 \NC \NC \NR \LL \stoptabulate \startplacefigure[reference=contour:10] \startcombination[3*3] {\getbuffer[10a]} {\bf bitmap edge} {\getbuffer[10b]} {\bf bitmap cell} {\getbuffer[10c]} {\bf bitmap none} {\getbuffer[10d]} {\bf shape shape} {\getbuffer[10e]} {\bf shape edge} {\getbuffer[10f]} {\bf shape none} {\getbuffer[10g]} {\bf band edge} {\getbuffer[10h]} {\bf band cell} {\getbuffer[10i]} {\bf band none} \stopcombination \stopplacefigure \stopchapter \stopcomponent